Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic TTRPG

The gritty universe from Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration has been formed to create a TTRPG set within the series' apocalyptic landscape. This initiative was revealed, with a funding drive planned to begin in April of 2026.

"This endeavor aims to deliver the series' unique suspense, tactical intensity, and memorable setting to the table, providing fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," states an announcement.

Initial offerings are set to feature a starter set, essential manuals, a Game Master screen, figurines, and various deluxe editions.

Delving Into The Division's Dystopian World

In this universe, a lethal pathogen called Green Poison was released in New York City, plunging the United States into chaos. As the pandemic escalates, society crumbles and violent factions emerge, transforming the urban landscape into a warzone. To restore order, the government {activate|deploy] The Division, a covert network of sleeper agents. That’s where the players come in.

Development on the RPG has been in progress for about several years, and it is reportedly complete. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a broader audience, specifically in the United States. Production will start immediately following the campaign, with deliveries expected for the latter part of 2026.

A Streamlined Gameplay Mechanic: The GRIS System

A preview at the system reveals it employs 10-sided dice predominantly through its proprietary GRIS system, encouraging a streamlined and tactical approach. Agents use skills or traits to roll a handful of dice, usually from one to five d10s.

  • Rather than adding results together, participants choose a single “result die” from the pool.
  • This die is then compared against a target difficulty.
  • Rolling a natural 10 grants special effects, such as extra damage or boosted support.

Engagements Focus On Tactical Placement and Awareness

Fights stress placement and environmental awareness, mirroring the video games. Elements like taking cover, elevation, or line of sight have a direct impact success chances. This system is designed to favor coordination and smart positioning over raw numbers.

A Thematic Wound System

The way health is tracked adds a compelling narrative layer. Agents have a injury limit; sustaining too much damage weakens their effectiveness by lowering the number of d10s.

  1. At zero health, an operative is downed, but is not knocked out.
  2. They can still crawl and perform restricted acts, emulating the "downed" state common to many shooter games.
  3. Any player knocked down must roll on a injury chart, potentially gaining persistent effects like shock or mobility-impairing wounds.

A Ready-to-Play Adventure

A free introductory rulebook will be released in the near future. It contains a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, players lead the search for a missing medical team and work to stop an assault by the violent Rikers gang, who have seized control of that NYC neighborhood. Further information and the complete product lineup will be detailed near the campaign launch.

Leslie Kirby
Leslie Kirby

A passionate mountaineer and landscape photographer who documents high-altitude expeditions and shares insights on sustainable outdoor exploration.