UN:Me: A Cerebral Horror Merging Silent Hill and Social Deduction Gameplay
The recent Day of the Devs digital showcase unveiled a number of fascinating future games, but one especially has seized the imagination: UN:Me. Developed by Historia and Shueisha Games, this single-player experience seems to blend the oppressive atmosphere of a Silent Hill title with the suspicion-driven heart of Among Us.
"It's a distinctive game where a girl harboring multiple human souls within her needs to flee from a labyrinth of the mind," explains developer Yasukazu Kawai.
Entering a Fractured Consciousness
In UN:Me, players assume the role of an unnamed heroine seeming to be of teenage years. Within her exist four distinct personas, all possessing their own fears and motivations. These entities can seize control spontaneously, releasing their deep-seated phobias upon her suddenly.
Judging by showcased gameplay, much of the action unfolds within a creepy hospital, though other scenes depict the main character exploring a abandoned church.
A World of Personal Horror
"What makes you fearful of? What makes you uncomfortable?" asks creative lead Shun Sasaki. "Heights. Confined spaces. Authority figures. Elements that seem trivial to others can trigger a deep instinct inside us. This game explores that idea — anxieties that are unique to each person."
The central mechanic revolves around managing whichever soul emerges at a particular time. However, these identities will change involuntarily as you play. While exploring, every persona's fears become amplified and attack the girl in succession. As the persona changes, so does the specific fear the player encounters.
Eerie Aesthetics and a Fatal Choice
Initially, UN:Me displays noticeable aesthetic parallels with the Silent Hill franchise. The hospital is filled with orderlies who all share the same face, with unnervingly wide smiles. Figures in the lobby have enormous blooms growing from their heads should be. Flowers are an ever-present element, juxtaposing organic elegance with supernatural dread.
Yet, UN:Me presents a unique twist. Players must determine which of the four entities haunting the protagonist is the "true" one. "Each of the personas claims that the body belongs to them," explains a creator. "During the game, you must determine who is real."
Once players have deduced a persona is fake, they are forced to destroy it. However, since each soul can deceive or obfuscate the truth, it is very easy to make a mistake.
"Maybe you've already destroyed the real [soul] with your own hands," a voice states. "The last one standing might be a fake. In any case, your choices are final."
UN:Me currently lacks a publicly announced release date, but it is available to wishlist on platforms.